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Flexible bundles powered by

Flexible bundles powered by

Study

Study

Study

Minutes

Minutes

Minutes

Emhance AI pricing is based on Study Minutes – the time our models spend analysing your sessions and assets. Use your minutes across playtests, creative tests, ASO studies, and more as your roadmap evolves.

Starter

Starter

Ideal for studios with a few games and minimal annual research

Ideal for studios with a few games and minimal annual research

400 study minutes

400 study minutes

≈ 6 hours of Emhance AI analysis time

≈ 6 hours of Emhance AI analysis time

Test Builder

Test Builder

Test moderation

Test moderation

EmSight AI analysis & recommendations

EmSight AI analysis & recommendations

Playtests

Playtests

Creative tests

Creative tests

Participants included

Participants included

Core

Core

Ideal for studios with a handful of games and bi-annual research

Ideal for studios with a handful of games and bi-annual research

1600 study minutes

1600 study minutes

≈ 26 hours of Emhance AI analysis time

≈ 26 hours of Emhance AI analysis time

Everything in Starter

Everything in Starter

ASO tests

ASO tests

Custom surveys

Custom surveys

Growth

Growth

Ideal for studios with a few games and minimal annual research

Ideal for studios with a few games and minimal annual research

3300 study minutes

3300 study minutes

≈ 55 hours of Emhance AI analysis time

≈ 55 hours of Emhance AI analysis time

Everything in Core

Everything in Core

Usability tests

Usability tests

Funnel tests

Funnel tests

Enterprise

Enterprise

Ideal for studios with many games and continuous research programmes

Ideal for studios with many games and continuous research programmes

6600 study minutes

6600 study minutes

≈ 110 hours of Emhance AI analysis time

≈ 110 hours of Emhance AI analysis time

Everything in Growth

Everything in Growth

Custom tests across all methods

Custom tests across all methods

Design partner access & roadmap input

Design partner access & roadmap input

All Study Minutes are flexible and can be applied to different test types based on your plan. Minutes are consumed by Emhance AI processing time and can be used across playtesting, UX testing, creative testing and ASO studies. Minutes are valid for 365 days from purchase. Participant recruitment and costs are included in all bundles by default.

All Study Minutes are flexible and can be applied to different test types based on your plan. Minutes are consumed by Emhance AI processing time and can be used across playtesting, UX testing, creative testing and ASO studies. Minutes are valid for 365 days from purchase. Participant recruitment and costs are included in all bundles by default.

Need a custom plan?

If your studio runs large-scale tests, operates across many regions, or needs bespoke workflows, we set up custom Study Minute bundles and services.

Methods

Uncover why behind

What we do

What you get

FTUE Emotional Benchmarking

Week Day-1 retention

Emotion analysis of the early game experience, uncovering the precise moments of friction or delight.

Pinpoint friction, double-down on what's working and lift Day-1 retention.

Emo-Playtesting

High attrition at key gameplay moments or feature introduction

Tracking emotional feedback of live sessions for any portion of the game.

Isolate the split-second moments where the game works or doesn't, without interrupting the flow or relying on the user to remember the problem later.

Emo-UX Testing

Usability issues distorting how players judge the game — and your prioritization of fixes

Combines traditional UX testing with emotion tracking to reveal not just what's broken, but how it feels.

Reveals both the UX issues and their emotional costs. Knowing the intensity of frustration associated with each issue enables a studio to effectively prioritize which fixes will yield the greatest impact on player enjoyment.

Video Creative Testing

Low ad-to-store conversion

Analyzing the emotional response to video assets to evaluate user appeal and engagement, providing frame-by-frame, subconscious insights.

Discover which creative elements drive or diminish desire and anticipation.

App/Storefront Asset Optimization (ASO)

Poor visitors-to-player acquisition

Quantifying the subconscious impact of icons, screenshots, and descriptions using real or mock store pages.

Find the components within assets that resonate and drive higher install intent.

Methods

Uncover why behind

What we do

What you get

FTUE Emotional Benchmarking

Week Day-1 retention

Emotion analysis of the early game experience, uncovering the precise moments of friction or delight.

Pinpoint friction, double-down on what's working and lift Day-1 retention.

Emo-Playtesting

High attrition at key gameplay moments or feature introduction

Tracking emotional feedback of live sessions for any portion of the game.

Isolate the split-second moments where the game works or doesn't, without interrupting the flow or relying on the user to remember the problem later.

Emo-UX Testing

Usability issues distorting how players judge the game — and your prioritization of fixes

Combines traditional UX testing with emotion tracking to reveal not just what's broken, but how it feels.

Reveals both the UX issues and their emotional costs. Knowing the intensity of frustration associated with each issue enables a studio to effectively prioritize which fixes will yield the greatest impact on player enjoyment.

Video Creative Testing

Low ad-to-store conversion

Analyzing the emotional response to video assets to evaluate user appeal and engagement, providing frame-by-frame, subconscious insights.

Discover which creative elements drive or diminish desire and anticipation.

App/Storefront Asset Optimization (ASO)

Poor visitors-to-player acquisition

Quantifying the subconscious impact of icons, screenshots, and descriptions using real or mock store pages.

Find the components within assets that resonate and drive higher install intent.

Methods

Uncover why behind

What we do

What you get

FTUE Emotional Benchmarking

Week Day-1 retention

Emotion analysis of the early game experience, uncovering the precise moments of friction or delight.

Pinpoint friction, double-down on what's working and lift Day-1 retention.

Emo-Playtesting

High attrition at key gameplay moments or feature introduction

Tracking emotional feedback of live sessions for any portion of the game.

Isolate the split-second moments where the game works or doesn't, without interrupting the flow or relying on the user to remember the problem later.

Emo-UX Testing

Usability issues distorting how players judge the game — and your prioritization of fixes

Combines traditional UX testing with emotion tracking to reveal not just what's broken, but how it feels.

Reveals both the UX issues and their emotional costs. Knowing the intensity of frustration associated with each issue enables a studio to effectively prioritize which fixes will yield the greatest impact on player enjoyment.

Video Creative Testing

Low ad-to-store conversion

Analyzing the emotional response to video assets to evaluate user appeal and engagement, providing frame-by-frame, subconscious insights.

Discover which creative elements drive or diminish desire and anticipation.

App/Storefront Asset Optimization (ASO)

Poor visitors-to-player acquisition

Quantifying the subconscious impact of icons, screenshots, and descriptions using real or mock store pages.

Find the components within assets that resonate and drive higher install intent.

Methods

FTUE Emotional Benchmarking

Uncover why behind

Week-Day 1 retention

What we do

Emotion analysis of the early game experience, uncovering the precise moments of friction or delight.

What you get

Pinpoint friction, double-down on what's working and lift Day-1 retention.

Emo-Playtesting

Uncover why behind

High attrition at key gameplay moments or feature introduction

What we do

Tracking emotional feedback of live sessions for any portion of the game.

What you get

Isolate the split-second moments where the game works or doesn't, without interrupting the flow or relying on the user to remember the problem later.

Emo-UX Testing

Uncover why behind

Usability issues distorting how players judge the game — and your prioritization of fixes

What we do

Combines traditional UX testing with emotion tracking to reveal not just what's broken, but how it feels.

What you get

Reveals both the UX issues and their emotional costs. Knowing the intensity of frustration associated with each issue enables a studio to effectively prioritize which fixes will yield the greatest impact on player enjoyment.

Video Creative Testing

Uncover why behind

Low ad-to-store conversion

What we do

Analyzing the emotional response to video assets to evaluate user appeal and engagement, providing frame-by-frame, subconscious insights.

What you get

Discover which creative elements drive or diminish desire and anticipation.

App/Storefront Asset Optimization (ASO)

Uncover why behind

Poor visitors-to-player acquisition

What we do

Quantifying the subconscious impact of icons, screenshots, and descriptions using real or mock store pages.

What you get

Find the components within assets that resonate and drive higher install intent.

Frequently asked questions

How exactly are Study Minutes calculated?

Do my Study Minutes expire?

Can I upgrade my bundle later?

Is respondent recruitment really included?

© 2025 Emhance. All rights reserved.

© 2025 Emhance. All rights reserved.

© 2025 Emhance. All rights reserved.

© 2025 Emhance. All rights reserved.