Sensemitter is now Emhance.
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Surveys and interviews often miss the moment-to-moment experience. We measure attention and activation during real play so designers can find friction early, tune pacing, and align teams on what to change next.
Find the moments that block understanding, break flow, or kill motivation — before they show up in live KPIs.
Regular Playtests
Relies on what players can explain after the fact
Hard to pinpoint exact moments of confusion or friction
Debates about “why” become subjective
Manual video review takes hours


Second-by-second evidence tied to game events, with pre-cut clips to easily zoom in on specific patterns across players
Emotion + attention signals to expose hidden friction
Automated grouping and recommendations
Shared view for design, UX, product, and UA

Pick a design question
Define what you want to improve: tutorial clarity, loop pacing, a new mechanic, or UI flow.

Recruit players
Use your audience or our gamer panels by GEO and genre. Players test on their devices.

Capture emotion & attention
We record facial signals, gaze dynamics, and interaction paths during gameplay.

AI decoding
Neural networks map peaks, drop-offs, and confusion zones to specific events and UI states.

Actionable breakdown
Get timelines, key events and actionable takeaways tied to design intent.

Build a learning library
Keep results in the dashboard and reuse what works across features, levels, and audiences.





